Mod Post. 7/8/19
Jul. 8th, 2019 06:57 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hello to all of our newcomers, and welcome to Awash! Thank you for your interest in the game, and we hope you have a good time here! This is just a quick mod post with two purposes: to help the new people get settled into the game, and to introduce tomorrow's mini-event!
AC
Gameplay Mechanics
Event Log
See The Bonnets Blue
[ 7/8 - 7/12 ]
There are a two major points of note here re: the intro log/event log -- what's happening with the newly arrived characters, and what's happening with the characters as a whole. So let's break it down!
Newly arrived characters will arrive in the well, as always! They'll end up in the bottom of the well, absolutely frigid water coming up to about knee-deep. It's far larger on the inside than it would seem, but either way, the only way up is the top of the well, the opening there. Thankfully, previous characters have long since installed ropes and ladders, and an alarm bell to ring -- it's a bit easier to get yourselves out of there than it used to be.
Thankfully, that part of things is easy. They unfortunately will start to realize that things are weird about this Town basically...immediately.
This time around, every character is going to find that they have a flower in their hands. No matter what they do with it, it's too late once they touch it -- the effects will have taken effect practically immediately, and will depend on what kind of flower they end up with. Effects will depend on that flower's "flower language" -- but reversed. For example, if your character ends up with a pink rose, which symbolizes "grace", amongst other things, they could suddenly be a terrible, horrible klutz. The possibilities are endless, so please don't hesitate to be creative with what flower language you use and how you interpret it! Nothing is rigid here in the least.
There are flowers of all shapes and sizes everywhere in the Town. Who knows where they showed up from? They're just suddenly there, scattered across the paths, planted in the ground...maybe even chilling in your own houses.
Of course, it gets a bit more complicated than that. The effects will last the entirety of the couple of days that the event does... unless they give them away to another character in a bouquet. They will know, once they touch a flower, that if they give it to someone else, they will be free of the effect plaguing them... but, naturally, that'll just transfer said effects to the other person, so what a double-edged sword that is... Note that it does have to be a bouquet that they give to the other character, so whether they grab more of the same flower or take a risk and mix and match effects is up to them, but it has to be more than one flower.
Effects do stack as well (and some cancel out, if you're really lucky/clever with your flower combos), so be creative! And if you need some ideas, these are some good places to start!
After this log, new characters will be welcome to create logs and posts as you please! Please be sure to read over the FAQ once more before you begin playing.
As ever, if you have any questions, please feel free to ask them here. Thank you, and welcome again to the game!
AC
- New characters must submit half-AC.
- Those requirements, as well as the AC post, can be found here.
- Please be sure to also read the general AC guidelines, here! It is very important that you do, as we will not be granting AC exemptions due to the capped nature of the game.
Gameplay Mechanics
- Character housing, now that the application round is over, can be found here! This is where characters can find their laptops, though they are by no means required to stay there; they can move at will, and their laptop will function in whatever new home they pick. The spreadsheet is editable, so please feel free to move your characters around!
- Quests can be done by incoming players at any point once they have been introed. Quests can ICly be found here. OOCly, further information can be found here! Please be aware that only quests of the current month can be completed for a reward. Past quests can be done if you would like to, but will receive no reward.
- A list of current restored colors can be found here; please be aware that no colors have been restored for new characters yet. That means that their text color will be black, and their homes, unless shared with a current character, will have no color.
- The OOC meet and greet can be found here.
Event Log
- A mingle log can be found here, to provide a general introduction to the game. Due to the sizes of the current app rounds in the game, the intro logs also serve as mini-events, with a bit more to play with.
[ 7/8 - 7/12 ]
There are a two major points of note here re: the intro log/event log -- what's happening with the newly arrived characters, and what's happening with the characters as a whole. So let's break it down!
Newly arrived characters will arrive in the well, as always! They'll end up in the bottom of the well, absolutely frigid water coming up to about knee-deep. It's far larger on the inside than it would seem, but either way, the only way up is the top of the well, the opening there. Thankfully, previous characters have long since installed ropes and ladders, and an alarm bell to ring -- it's a bit easier to get yourselves out of there than it used to be.
Thankfully, that part of things is easy. They unfortunately will start to realize that things are weird about this Town basically...immediately.
This time around, every character is going to find that they have a flower in their hands. No matter what they do with it, it's too late once they touch it -- the effects will have taken effect practically immediately, and will depend on what kind of flower they end up with. Effects will depend on that flower's "flower language" -- but reversed. For example, if your character ends up with a pink rose, which symbolizes "grace", amongst other things, they could suddenly be a terrible, horrible klutz. The possibilities are endless, so please don't hesitate to be creative with what flower language you use and how you interpret it! Nothing is rigid here in the least.
There are flowers of all shapes and sizes everywhere in the Town. Who knows where they showed up from? They're just suddenly there, scattered across the paths, planted in the ground...maybe even chilling in your own houses.
Of course, it gets a bit more complicated than that. The effects will last the entirety of the couple of days that the event does... unless they give them away to another character in a bouquet. They will know, once they touch a flower, that if they give it to someone else, they will be free of the effect plaguing them... but, naturally, that'll just transfer said effects to the other person, so what a double-edged sword that is... Note that it does have to be a bouquet that they give to the other character, so whether they grab more of the same flower or take a risk and mix and match effects is up to them, but it has to be more than one flower.
Effects do stack as well (and some cancel out, if you're really lucky/clever with your flower combos), so be creative! And if you need some ideas, these are some good places to start!
After this log, new characters will be welcome to create logs and posts as you please! Please be sure to read over the FAQ once more before you begin playing.
As ever, if you have any questions, please feel free to ask them here. Thank you, and welcome again to the game!