To The Wood
[ 1/18 - 1/25 ]Things have been going pretty smoothly in the Town lately. But fairy tales are fairy tales, and they never really stay smooth sailing for long.
And what sort of fairy tale would it be without a
curse?
On the morning of
1/18, there will be a creeping, concerning infestation of thorny vines approaching the Town from the woods. At first, they’re only on the fringes of the Town...but slowly and surely, they make their way into the Town properly, crawling over the paths, wrapping around doorways and making a general nuisance of themselves. They’re still relatively easy to ignore; they can be chopped up or burned or removed by hand, even, if you’re feeling daring (because those thorns look sharp). But even when removed, more just keep coming in their slow, focused approach.
The real problem is if you get pricked by one of those thorns. Even just the tiniest of pinpricks will enter the curse into your bloodstream (even if you don’t have blood, so really it’s more metaphorical than anything), and then… well, then you’re in trouble.
The curse’s symptoms manifest in a number of ways, especially:
- Intense fatigue
- Inability to control their emotions
- Flu-like symptoms
- Hallucinations
- Numbness and loss of feeling in extremities
Any of the above are possible, and you can play with whichever you like. The longer the curse progresses in your character’s body, the worse the symptoms will get, until finally… your character will, of course,
fall asleep. It will be impossible to wake them at that point until the curse has been broken.
Healers, characters with healing spells or abilities, purification abilities and light magic can all slow down the progression of the curse, though they
can’t stop it. And even more importantly, any characters using healing magic will be
extra susceptible to catching said curse. While not guaranteed, there's an increased risk of making themselves vulnerable to the curse.
Otherwise, the curse will spread via touch… with special attention to the characters’ bonds; the stronger the character’s bond with someone, the more likely they will spread it. However, it can still be spread to people they barely know; the likelihood that it will happen is just smaller.
So with that all said… how do you break the curse?
Some intrepid adventurers are going to have to do their best to find a way, because it’s not going to be too pretty as more and more people are infected by this thorny curse. The answer can be found by following the vines, though, for those brave enough to do so. Into the woods, step by step, until they find
a thorn-covered castle. You know the sort. It’s going to be a pain and a half to hack your way through those thorns and get into that castle, but nonetheless, it’ll seem pretty obvious that that’s where you need to go. Try not to get pricked on your way in.
The castle itself is...well, it’s magical, of course. Changing layouts and staircases, labyrinthine dungeons, monsters of all types and varying ferociousness, and not a single shred of it with any sort of color at all. It’s going to be quite the dangerous adventure to get through, but for the sake of your comrades, it’s worth it, right?
You’re more than welcome to create your own scenarios, dangers and encounters in the castle -- but if you would like the mods to generate a mini-scenario for you with the castle, that’s entirely an option as well! All we ask is that you please
have a minimum of three characters per group if you are going to ask for a mini-scenario for the curse breaking. Please
respond here if you would like for us to generate one for you. Otherwise? You’ve got free rein here; go nuts with what your characters find and have to deal with!
So what’s the ultimate prize for breaking the curse? Well, it’s…
it’s anything, actually. Absolutely anything will break the curse, so long as it’s from the castle. There will be more classic potions and spells from spellbooks to bring back for those who prefer the fairy tale classics, but it turns out that for those who are creative… yanking a pillow from one of the beds in the castle and smacking a cursed character over the head with it will break their curse too. Wrapping them in a throw rug from the castle, shoving a moldy bread roll into their mouth from the castle, dripping wax onto them from a lit candle from the castle (ow)... pretty much anything will work, for those creative enough to try. Unfortunately, everything is
a few uses only -- one blanket can’t be used to cure the whole Town, in other words, though we’ll leave how many uses up to your discretion and what will be the most fun for you!
Characters, upon having the curse broken, will still likely need some taking care of to get back on their feet -- but at least they’ll be awake! If a character’s curse is not broken by the end of the event (it doesn’t have to be threaded out!), please
contact us so we can write you up some individualized consequences.
Thank you! If you have any questions, please ask them
here, and if you would like to sign up an adventuring group for a mini-scenario for the castle, please go
here. The event log for this event will be up on
1/18.